About the UI/UX Designer role
A UI/UX Designer designs how a product works and feels: understanding user needs, mapping flows, wireframing and prototyping solutions, crafting polished interfaces, and validating them with real users. The combined title means owning both the experience logic and the visual layer.
Day to day, the role partners with product managers on problem definition and with engineers on feasibility and implementation quality. Strong designers prototype early, test assumptions cheaply, and maintain design systems that keep the product consistent as it grows.
In your posting, describe your product, the team setup, your design tooling, and how research happens today. Designers evaluate roles by design maturity, including whether they will help shape product decisions or mainly execute specifications created by others.
UI/UX Designer job description template
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Job brief
Our product has outgrown its interface, and the next stage of growth depends on design that keeps up. That is the problem you would own. As our UI/UX Designer, you will take features from a rough problem statement to a shipped screen: talking to users, sketching flows, testing prototypes before code exists, and refining every pixel that makes it to production.
Expect a tight loop with product managers on what to build and with engineers on how it gets built. We want someone whose portfolio shows shipped work with real trade-offs behind it, and who moves comfortably between a research call in the morning and component polish in the afternoon.
Responsibilities
- Dig into user needs alongside product managers and engineers, and turn findings into design requirements
- Map user journeys and shape the product's information architecture and navigation flows
- Sketch early concepts through storyboards, flow diagrams, and sitemaps to align the team before detailed visual work begins
- Build wireframes and clickable prototypes so ideas get tested while they are still cheap to change
- Craft polished, accessible interfaces that stay true to the design system
- Produce supporting visual assets when needed, such as icons and product illustrations
- Run usability sessions with real users and fold what you learn back into the design
- Hand engineers specs they can build from without guessing, then review the implementation against the design
- Grow the design system with reusable components as the product expands
- Track down UX problems in the live product, from confusing flows to responsiveness bugs, and fix them
- Push for design quality in roadmap conversations, backed by evidence rather than opinion
Requirements and skills
- A career of hands-on product design work under a UI/UX, product design, or similar title
- A portfolio of shipped projects you can walk through decision by decision
- Mastery of design and prototyping tools such as Figma
- Range across flows, wireframes, and high-fidelity interface design
- A working grasp of usability principles and accessibility standards
- A track record of partnering with engineers all the way through implementation
- The discipline to juggle parallel projects without letting quality slide
- A degree in Design, Human-Computer Interaction, or a related field, or equivalent experience
Nice to have
- Time spent designing B2B or SaaS products
- First-hand user research experience: interviews, usability tests, surveys
- Ownership of a design system at a previous company
- Enough front-end literacy to speak precisely with developers
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